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Overview

Difficulty-/100
Overall6.56/10
Gameplay6.17/10
Visuals8.67/10

Reviews

Created Date
descending
avatar
2 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Despite the chase part being so much harder than everything else, this is still a PEAK level, absolutely worthy of mythic imo.

avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

dying by the dumbest reasons for the half of the level but the experience is memorable

avatar
4 months ago
100/100
DIFFICULTY
1/10
OVERALL
5/10
VISUALS
0/10
GAMEPLAY

it's a bad level

at first it seems alright, cool futuristic pixel level with cool stuff. but problems are quickly visible right from the beginning

you should almost never need to have an option like "light mode" or "fix 57% bug" at the start of your level. if something like that is needed, why not just adjust the level right away or find a good middle ground, and not have such an option? i think it's unnecessary and looks kinda bad

in this case, the level is a bit too dark, but again, instead of an ugly light mode, why not make more natural adjustments, like some natural lights, thunder occasionally illuminating everything, etc?

also the first nature part is overall kinda ugly, couldn't have been that hard to play with the colors a little more until it looked correct

then you suddenly transition into some cyber base for no apparent reason. the transition is as flawless as a dream, it just randomly happens and it doesnt make much sense in retrospect, but that doesn't occur to you in the moment. like why do you walk into this dark wall in the middle of a forest and now you're in the secret base. there's no metal/cyber details in the forest, nothing about it at all, it just happens. anyways you do some kind of puzzles here i guess, then you descend deeper in the base, and then it doesn't seem like it's abandoned anymore

but here i have to mention a huge problem with the level (imo). this level is the platformer equivalent of you've been trolled by jackaezie. you play from 0, expecting some thoughtful, fair obstacles, but instead of actual difficulty, guess what fuck you this triple spike jumps in the air and just kills you. and now you have to replay the level knowing that the triple spike jumps in the air so you have to stay under. but the level continues pulling off such tricks. so you keep playing from 0 dying to some new thing every time you reach a new %. no hate to that level, that's its exact motive, and practice mode is a great idea for classic levels.

but now guess what this level does. and it does this at almost every checkpoint (i couldnt pass the chase scene, so idk about any further) besides the puzzles one. that's right it does the same stupid tricks. it has obstacles everywhere that you had no idea were gonna do that thing until you've already died to them and now you know. except this isn't a troll level. and while practice mode is good for classics, it's rather strange for platformer levels, so that's not a great option here. this is not how you make difficulty. the worst part is that i think it unintentionally comes off like this. it's really stupid. the level screams lack of playtesters

after some more gameplay with that problem i described, here is probably the worst part of any mythic level. this part carries the entire level's difficulty and is the only reason it's rated demon. it's the "disassembly time" chase part with the cyber worm chasing you.

after 30+ minutes i cannot do this part no matter what. this is such a huge chokepoint it's insane. at least everywhere else, despite the misleading/confusing obstacles you had plenty of space and time. but here? no time to comprehend anything you're moving so fast and everything is exploding and stuff like a michael bay movie wtf is going on. it even becomes 4x speed, making it become more unintelligible than i thought was even possible in a platformer level

the creator updated the level like 30 times (which on its own just goes to show how rough and undeserving of mythic this is), he added a "training mode" toggle orb for this part that gives 0.5x timewarp. it still didn't help me enough. also please refer to what i first said about settings like these. at one point he even made the level occasionally kind of tease you for struggling with this part. fortunately it's gone now but that's crazy to tease the players for your level being so shit and unbalanced.

the level is okay everywhere else but this part ruins it completely. it really goes to show that in 2.2 gameplay doesn't matter anymore, it's a shame, this doesn't deserve mythic

anyways i double checked the level briefly for this review but i'm still never going to attempt the chase part again, so unfortunately i can't say much about the rest of the level. but it does look cool and bearable like everything else before that

avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Honestly, if it wasn't as dark as it is, this would've been an 7 overall for me. Not a bad level, it just taints the overall experience a bit by being very dark and having objects that honestly blend with the background, so it's hard to tell what's a spike or not. I will say though, the chase sequence was not as bad as I thought it would be.

avatar
6 months ago
20/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Alcance a jugar la precuela y créanme que este nivel es una mejora increíble en comparación.

Buena deco, Buena ambientación, Buen Gameplay con buenas mecánicas y gran experiencia.

Recomendado si no tienes tanta habilidad y quieres experiencias.

avatar
7 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY
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ID
106983029
TitlePixelPath II
CreatorAwiXan

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sorry about this gang