The abstract style of GD’s pre-1.9 era lends itself the best with concepts that can be executed in somewhat silly, but sincere ways that define and breathe life into the space the level takes place in. I think this level is exemplary in that regard- it’s a fun little 1.7 styled prison break, complete with jailcells and wardens. I think aside from a clear sense of progression this is fantastic as far as art levels go- the best quality being that it isn’t tainted by irony or bathos at all, compared to the way that themed story levels are nowadays; it feels like there is a good amount of care that went into executing this concept in a sincere, authentic manner. This is nigh imaginary in 2.2 since creators are a lot more irony-poisoned and insincere, so it feels very refreshing that there are still gems like these in the old era that get it right.
the kind of level people would have loved to see in map packs if robtop actually rated it when it was released instead of like, idk, 7 years later
god fucking DAMN this level aged like fine wine. vismuth and roadkiller need to make a collab i’d actually play it
the gameplay is incredibly fun but still a good challenge. blows the competition out of the water. theming is on point as well, and there’s good pacing and progression as you make your way through a prison. the part where you sneak past the guards is my favourite. did i mention this was made in 1.7? it doesn’t even feel like a 1.7 level it feels like a modern level in the 1.7 style (in a good way) because of how well-designed the level is. gameplay is very well-balanced.
if i could sum this up briefly i would say this is the “death moon of 1.7”
Full fledged story and characters made in 1.7. What else do I need to say?
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sorry about this gang