I don't think this is as bad as some people are saying, I didn't really get bothered by the sfx while playing. The gameplay is fine too.
PixelLolka alternates between making peak and garbage. This is the garbage
writing a small comment instead of a review but i think its necessary to say that if you dont know what this level is based of you are prompt to like it way less just saying
ok on a second watch the sfx kinda sucks balls its worse than i remembered :(
The art, references are cool and funny but, Bad transitions and the number of blind jumps is considerable
But, this level is a rare case of well use of sfx in a classic level, doesnt feel annoying
Aside from the very obvious early-2.2-esque bad decisions, like the ugly UI text and oversaturation of SFX, I'm honestly fascinated by how badly some of the decoration here has aged. Almost every art level is doomed to look unappealing in the long run.
I really like the theming here and the fast pace helps a lot. It's a shame it just doesn't look any good to me.
Love how this captured the chaotic side of lethal company. The fast paced nature certainly compliments that. Not usually a fan of sound effects but this level made it work because of the game it's based on. Gameplay is certainly lacking though, although I can't imagine it's too easy incorporating gameplay with this kind of level.
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sorry about this gang