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Difficulty-/100
Overall7.71/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
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avatar
last month
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

actually this is a 9 bc its funny fuck yall

avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One thing PAHC clearly excels at is making the core motivation of their levels ultra-transparent. Go You was clearly formed with the concept of an absurdly large achievement list, then fitted with a novel art style and hub world. Saturation Point is made to be flashy, raw, and abrasive to fit the song and layout, and the designs and effects are (relatively) irrelevant to the discussion past that. The actual decoration of PAHC levels in general never mattered to me that much - virtually all of them are very pretty and polished and create a stellar backdrop for the stuff that's actually fun to talk about, which is something creators like G4lvatron and Notlsa also do a great job of to help the most unique aspects of their levels shine. PAHC in particular is one of the best arguments for the benefit of honing your craft as a creator for this reason, and Vertigo certainly wouldn't be the level it is without great skill with colors and modern design.

With that said, Vertigo contains one of the coolest gimmicks I've seen in any extreme, being that the hitboxes of every visible object are shifted by a little over a block, randomly to the left or right. I've maintained that 2.2 has enabled some of the craziest ideas to see the light of day with how accessible features like the random and area triggers are, and Vertigo stands as a top tier gimmick level. It was really fun to play for the first time and I did something like 6 practice runs of the level before deciding I didn't want to properly learn it. I will say that the Achilles Heel of this level is absolutely the last part - having the final offset be untelegraphed apart from a hint at the beginning of the level just seems annoying and forces some kind of cheese strategy to get consistent. Other than that awesome level!!

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One thing I'll always love about PAHC's style is the way he translates the level's gimmicks into the aesthetics. I'm particularly referring to how well the numbers fit as decoration while still contributing to the gameplay.

avatar
6 months ago
30/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

Ok this level is very good!!! it was pretty fun to learn and dont feel like you are beating a extreme demon since my experience was great.. even if you beat this as a hardest (just like me), you gonna like this :D... the worst part is the chokepoints. just like 41% triple spike, and the 55% wave.. i was trying this on my phone and got stuck on 55%x41 (yeah i know, its so crazy) because i couldn't click that fast and my phone was so bad and that part was laggy for me even with low detail, but the next day i got my laptop i beat it.. this level is SO CONSISTENT once you learn it, and i did a rebeat without cbf for the memory demon list very recently and it took me less than 200 attempts!!!.... If you wanna beat this you need to know that every attempt will last at least 30 seconds because you gonna die every attempt at 50%~ ... But in essence, this is probably one of the greatest extreme demons.. Here im gonna insert my first completion, (sorry for the audio being so low)

avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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All8
Reviews Only4
Ratings Only4
ID
108664680
TitleVertigo
CreatorPAHC

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sorry about this gang