deadspace has quite a unique atmosphere to it, with the soft, pulsing synths of the song, quiet visual noise in the background and dark purple tones coming together to form quite a relaxing atmosphere. The name "deadspace" is certainly fitting, as the layered noise and stars in the background bring to mind the vast empty void of deep space, and the colours and subtle pulse work both help support this. I also really like the omnipresent dark tendrils on the vertical screen borders, they give the impression of some encroaching force of darkness that restricts the player to the field of view they have during the level, providing a sensible reason for the lack of vertical movement. Unfortunately, the level severely lacks in terms of its designs, structuring and gameplay design. The designs do not change much, with them mostly being a few set templates that are copied onto structures repeatedly, which sticks out quite badly from the constantly shifting background and ground deco. The designs also do not match the space theme, moreso resembling designs by creators like Vadi or Xolarzz that would be better fit for a more crystalline theming due to their angular details and the (generally) central placement of the bright highlights. This is especially noticeable towards the end, where the stars in the background make the space theme more prominent but the designs continue to shift further away and more towards defined, pillar-based structures and crystalline details. For this reason, I'd recommend this level for Star Rate, but there's plenty of potential for an excellent level here if only the designs and structures meshed better with the space theme.
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sorry about this gang