Average Ratings

Difficulty3.98/100
Overall4.07/10
Gameplay3.30/10
Visuals6.77/10

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Reviews

Created Date
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avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
4/10
GAMEPLAY

This is one of the most reviewed levels on this site as well as one of the most divisive levels on this site, and right now I'm bored so I'll put in my two cents.

I don't love this level but I also don't hate it either. I've got some mixed feelings towards Rage Quit. Visually, it's one of the best levels to come out of 2024. It's also widely influential due to how cinematic the level is with its excessive 4th wall breaks and its attempts to divert the player's expectations whenever possible. The really big problem that Rage Quit suffers from, however, is how unfocused the level can seem at times. Rage Quit can be unfocused to the point where select sections of the level make the whole level feel like a senseless product made so bli can flex his GD editor knowledge in the flashiest way possible. The two most glaring examples of this have to be the ship parts where the designs are constantly shifting for no apparent reason, or the second half of the first cube where the player flies of the screen, the player enters Dash, the futuristic eye appears, and there is a fake-out level exit... I don't even know how to properly summarize this part of the level. What's unfortunate is that are some legitimately cool things this level does, like the original 4th wall break setting the stage for the rest of the level after the player is confused at why they couldn't pass the first spike, or when the level does this again after the player somehow crashes into the completion wall. It's this extra layer of nonsense that surrounds these cool concepts that sours this level for me.

Another reason I'm split by Rage Quit is its gameplay. The gameplay is also not particularly good or bad, rather there's just not a lot of it. When levels choose to be ultra cinematic, gameplay quality is often shoved aside. This often takes one of two roads: (1) there is a lot of gameplay but it's unsightreadable, confusing, and frustrating, or (2) the level has sizeable stretches where it is just automatic or the gameplay is very simple. For the most part, Rage Quit takes road 2, which still isn't very good in a level, but it's very preferable to road 1. Despite this, there are still moments par for road 1 in Rage Quit. The most commonly complained about is the red part of Stereo Madness, where a silhouette figure is destroying the nine screens GD is being played on in a fit of rage. On your first playthrough, you don't know which screens he will break, so when he breaks the screen you are looking at, you're most likely dead due to not being able to react and adapt in time. A less severe example would also be the final ship part; I have a friend who, on a blind playthrough, did not realize it was a ship part due to the player being a cube, thus dying. Outside of these parts, I'd say the level's gameplay is fine.

TL;DR some great designs and ideas, but way too unfocused in execution and lacking in the gameplay department. "Hype Moments and Aura" was invented by bli when he released this level.

avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

bad concept, great execution. #stopthehate

avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the larger long-term questions of our life-times is what to do with the radioactive waste-product produced by nuclear power plants. These plutonium rods will continue to emit deadly radiation long after they have served their use and long after anyone who coexisted with them will have decomposed in the dirt. With no real solution found, yet, we simply leave the burden to future generations, passing this waste on to others as time's arrow continues to move. Even buried, encased in concrete, and with all neutralizing measures in place, it does not matter, it will continue to poison anyone who comes in contact with it, its half-life lasting beyond all our lifespans. Even in a world with no need for energy, even when the human beings relocate to another planet, this nuclear waste will continue to release its radiation, buried in the ground. Its effects will last much beyond the scope of everyone who has worked with it, and everyone who will even know it. It is a poison that we sowed, and will reap for eternity, even much beyond when it has served its use. Its effect will last forever and can never be erased, only mitigated as much as people care to try. We cannot erase it from our history, no matter how much we try to. Waboo is the same, I believe.

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
3/10
GAMEPLAY

This level is too overhated. The worst criteria to rate a level is to decide, is this level soulless or not. Gameplay is very mid, but visual are sick. Very fun to watch and this level is such an impressive work. Genuinely don't understand why is this hated so much.

avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

What happens when you have a great idea but the execution is mediocre? It genuinely had a good start and in fact has great ideas that are executed well, but it tries to put so many things on screen to surprise that it leaves aside its original theme to include varied visual works instead of executing an idea well. That worked in the context of Change of Scene, not here.

The gameplay is a more automatic Stereo Madness and the deco is very good, but the weight here is the execution of the idea.

avatar
5 months ago
-/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

For level with a common but very amusing concept, it feels like this level failed to execute it well. Almost all of the level besides the intro and the 9 tv screen part isn't even rage quit themed; it's just a bunch of effects worth more than just 1 second wasted on less than a second of a level

avatar
5 months ago
0/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
0/10
GAMEPLAY
avatar
5 months ago
5/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

(Just to clarify, I don't know Bli's intentions or thoughts when playing this level, this is just how i personally felt viewing the level.) This level feels like bli made it to be impressive, just for the sake of being impressive. This level has no charm to me, and it feels like it was made to be clickbait, and not made with any passion put into it. Of course, the decoration is amazing, and it pushes the boundaries of the game, but that's exactly why I don't like it. It doesn't feel like geometry dash, it doesn't even feel like it's trying to be anything that GD stands for. This could be me reading too much into it but personally I just cant like the level. Also the gameplay is stereo madness so yeah

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang