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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Created Date
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4 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Much like Episode 02, Episode 03 of BrainETR's "Somewhere Else" project returns to the mind of an individual tormented by the loss of a loved one. It starts off in a consuming and intimidating abyss of anguish, dominated by the haunting motif of an electrocardiogram, however, it soon opens up to reveal a breathtaking, beautiful, and expansive sky that is filled to the brim with clouds and birds. The atmosphere created in "Respite Interlude" couldn't be described as anything but exceptional as the level transitions from the hellish darkness established in its first two chapters to a brief, almost heavenly 'interlude' of peace and serenity. Perhaps this suggests that our protagonist has moved on from the death of their loved one? Of course, as this is an interlude and only the 3rd instalment in a five-part series, the tranquil images put on display within "Respite Interlude" only serve to provide a false sense of security.

While the level is decorated with wisps of wind and lively flocks of birds, it is also scattered with nondescript pills. At first, it seems, these pills could be interpreted as antidepressants. After all, that would explain the dispelling of the darkness at the very beginning of the level. However, as the pills become more prominent within the level and the visuals begin to veer into the psychedelic, it becomes very apparent these pills aren't just your basic antidepressant but they are likely just hard drugs. The once stunning firmament suddenly has much darker implications as you come to realize that this blissful state of mind is merely a simulation. None of it is real. This utopia is merely a facsimile that is conjured by the severe misuse of hallucinogens.

Towards the level's end, the level darkens once more as the recurring motif of an electrocardiogram returns. It's an unsettling visual as the heart monitor ominously beeps and the player anxiously anticipates what will occur next, especially as this is an image that has appeared in all instalments up to now. Will the person (whoever they are) hooked to the machine eventually flatline? Will they survive? Will they die? It's a fascinating visual to dissect largely thanks to its ambiguity. Could this be representing the heart rate of the loved one as they slowly deteriorated and died within "Turn To Dust"? Could it be that the individual whom the level originally centred on has overdosed and they have been wheeled to a hospital? Could the drug-addled utopia presented earlier have been a suicide attempt and less so a vehicle of escapism?

The lack of text is what makes "Respite Interlude" so interesting as there's many ways to go about discerning the true narrative both behind this single level (as a standalone project) and the overarching project of "Somewhere Else" as a whole.

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ID
110412207
Title03 Respite Interlude
CreatorBrainETR

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