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Overview

Difficulty-/100
Overall4.18/10
Gameplay4.67/10
Visuals7.00/10

Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
3/10
GAMEPLAY

Woah, is that another 2.2 level based on breaking out of screens and jumping into others!? Man, I love those. I mean, it was cool when Rage Quit did it, but that level totally didn't fully explore the broken glass territory as well as it could have. This is truly expanding upon revolutionary editor tech that we need to see more of.

Anyway, uh, this level is kind of whatever. I don't really hate it. Not as much as other 2.2 slop at least, because truth be told there are some decent gameplay elements (as someone who doesn't like pixel blocks typically, I was surprised to find myself not minding the pixel section), but like, it's nothing groundbreaking. It's a shame that ElMato fell off so hard in 2.2 because I actually thought their stuff was okay prior to the update, but now it just keeps going downhill (one day I'll have the stomach to revisit Starbladesaster for a review). At least this level wasn't as bad as it could have been. The 3D cube part kind of sucks and the abundance of cutscene time is excessive to say the least, but at there are at least a couple of unique things here for me to not absolutely hate it. Uhhhh, mediocre level I guess lol.

avatar
3 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I was hoping and praying this level would stay out the gauntlet and am thankful my prayers were answered. Such an ill-conceived disasterpiece that represents the worst of what you can do with the editor nowadays.

avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the larger long-term questions of our life-times is what to do with the radioactive waste-product produced by nuclear power plants. These plutonium rods will continue to emit deadly radiation long after they have served their use and long after anyone who coexisted with them will have decomposed in the dirt. With no real solution found, yet, we simply leave the burden to future generations, passing this waste on to others as time's arrow continues to move. Even buried, encased in concrete, and with all neutralizing measures in place, it does not matter, it will continue to poison anyone who comes in contact with it, its half-life lasting beyond all our lifespans. Even in a world with no need for energy, even when the human beings relocate to another planet, this nuclear waste will continue to release its radiation, buried in the ground. Its effects will last much beyond the scope of everyone who has worked with it, and everyone who will even know it. It is a poison that we sowed, and will reap for eternity, even much beyond when it has served its use. Its effect will last forever and can never be erased, only mitigated as much as people care to try. We cannot erase it from our history, no matter how much we try to. Pinch trigger bug is the same, I believe.

avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

This level could have been something amazing, but instead, the focus on decoration over gameplay put a handicap on the level. I honestly have no idea what the theme of this level is, but I'm assuming it's escaping Mato or something. I don't think it's that interesting, but it's fine for what it is. The predrop is honestly incredible, with not only amazing decoration and an enthralling atmosphere, but actual fun gameplay that sometimes feels hard to come by. Then, after the drop, the level's gameplay becomes quite boring, with very few jumps, a lazy spam part, and a LOT of unnecessary flashing. The backgrounds also feel very empty, showing how rushed this level likely was. However, I must say that the animations are still pretty clean.

While this is better than Mato's Space Gauntlet entry, Starbladesaster, since this has actual gameplay for half the level, I would be lying if I said that this level is good. Looks good, yes, but it fumbles what could have been an amazing level with a boring post-drop.

avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

Good theme and good pace, but it makes the camera bounce so much that it's uncomfortable for me, even certain obstacles before the 3D part, even though the level still has enjoyable things

avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i don’t like the way the camera constantly pulses it hurts my head

some of the designs are kinda cool though

avatar
4 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nauseating, the second part is its only aspect that shows any sign of promise

avatar
4 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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Info

All18
Reviews Only10
Ratings Only8
ID
110724639
TitleOwn Display
CreatorElMatoSWAG

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sorry about this gang