Slopetober by GravSpaze - Is the visibility of this leve really that bad? Let's see.
Negative Reception Level: Low
What people say: Despite the well-done decorations, some players find it distracting because it intrudes the visibility of the gameplay. There were also a few compaints on the gameplay as well, especially on part 15.
My experience: I usually adore the designs on each part. There were a few that caused be to die, but I can surpass it just after. Of course, part 15 took the longest to understand, even with a few indications it's still difficult for me to find the hitboxes.
Is it really that bad?: The visibility of the parts vary, some very readable, some intrusive, but I find the most intrusive deco to be mild. The arts are amazing, just the communication between it and the gameplay could be improved. At least it didn't take the flashy route. I also thought the gameplay is fine once you took the decorations away. Complaining on it wouldn't make sense unless you are refereing to the visibility.
Recommendations: Reviewed my run and here are some parts that I suggest revising:
Day 4 (Darts) - Instead of "0.5", label the dash orbs with "instant" because players are more familiar with what this means
Day 5 (Royal) - The ball pit sign baited me, either remove it or add an actual hidden ball pit
Day 15 (Virtual) - If the mirror gameplay is really needed, at least make the indication for the hitboxes more understood
Day 30 (Pool) - Would be better to have passable ground at the pool floor instead of no ground
Design - 9/10
Enjoyability - 7/10
Balancing - 7/10
Execution of Concept - 6/10
Atmosphere - 8/10
Overall - 8/10
Gran nivel y concepto para que solo tenga rate no featured.
robtop L
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sorry about this gang