A pretty solid demon entry to Event Levels. Admittedly when I first played this, I was not a fan, finding the flow of the level to be super clunky and visually hard to separate what is and isn't an obstacle. However, a repeat playthrough of Citadel is a much nicer experience, also allowing you to bask in the stellar art direction and theme. I still think many obstacles are visually hard to tell if they're harmful, and I don't think using particle effects to guide the player is a particularly good solution, but once you do learn the way this level plays, it's decently fun, apart from some strange moments during the drop. I suppose the main takeaway from this is despite it not being the greatest experience to learn and practice, once you get it all down, it's a pretty good level with some inspiring ideas, especially the split-screen part and the overall haunted castle theme of the level.
love the gameplay gimmicks in this :DD
this level has pretty good deco but good god does the gameplay blow. predrop is tolerable, then the awkward af gameplay from 45-60ish hits you and suddenly you realise this is the WORST event level yet. and we don’t talk about 90-100
update: i replayed it, still hate 90-100 and i think 45-60 is pretty awkward as well. bumping up gameplay to a 7, and overall to 8
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sorry about this gang