For a first ever project by fauxlite, a new creator, grasspiano is fantastic. This is a pretty conceptual level highly based around nature, but I like how it executes this theme using mainly default blocks and sharper, more contrasting shades of greens. It's quite an unconventional style that helps make the level a bit more memorable. I also quite like the wacky structuring - I believe structuring has a pretty significant impact on the overall design of a level or part of a level, and the surrealist, unique structuring many of grasspiano's parts have does well to accentuate the theming and style of the level.
Of course, this level has some pretty glaring issues, which is to be expected of an early project. grasspiano is quite all over the place visually, yet does not vary much from part to part. My biggest piece of feedback is to take an overarching concept for a level, and figure out how to evolve it over the course of the level's runtime rather than sticking to a narrower idea of the theme like grasspiano does (one excellent example of this is Interlude by wiktord). Additionally, the gameplay isn't really integrated into the level at all and feels pretty disconnected, which breaks the level's immersion. I would recommend investing more time into things like air decoration and miscellaneous elements to connect the structuring to the rest of the level, as well as orb/portal deco that's thematically sound.
Once again, I think grasspiano is a fantastic first project and shows a lot of potential. In a vacuum, it's an okay level, and one I would recommend for a star rate, but fauxlite has tons of potential and I really look forward to seeing their future projects as they grow and improve.
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sorry about this gang