I've always liked fast-paced platformers that have a little more substance than your usual fast dash orb or speedrun levels, and Speed Town is one of the levels in this category that I would like to highlight. This level although not as fast as some other level types I mentioned above, it forces the player to perform a lot of actions without having a break to it. It is also full of different puzzle elements, which the player needs to figure out before executing everything, a fast-paced puzzle level is not something you see every day, or at all in Geometry Dash.
The level introduced the mechanics perfectly, and slowly expanded on them on each section, keeping it fresh and unique. The decoration is set inside is what I would say a 'vandalized' city, with lots of graffiti and sticker-like objects plastered on the walls. It is a somewhat more rare take on the city style and looks great. Very important to note that platformer and classic levels should be judged way differently. I am sure that most classic players would call this level stale, or static, just because it uses similiar decoration all the way through, with little to no movement, or no color pulses/changes. But in platformer, moreso this level, constant moving elements and color pulses would actually ruin the environment the level was going for in my opinion.
Overall I would highly recommend playing this as it is a very fun playing experience, being incredibly satisfying to pull off once learned (also it has great music and i'm heavily biased towards good song levels haha)
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sorry about this gang