"Sank" by Waterbound is a very unique level as it was the hardest extreme that was only cube (and then every end came out lmao), This level has phenomenal gameplay inspired from Dump. This guy better make another solo,,,, The decoration is also amazing as it is built around the underwater theme, and the pulses, movement, and polishing all help to tie it together.
(This review was written before this level was rated)
Sank is a solo Extreme Demon by Waterbound. Taking heavy inspiration from Dump by GiggsRH and DsinK by stanstanmansan, this level is a fantastic first attempt at a proper creation.
The inspiration from DsinK is evident in the aquatic theme. To fit this theme, this level has a plethora of uniquely crafted assets, like seaweed and fish. The theming extends into the decoration also, as the level uses a cool blue color, and the designs are sea related.
Unlike the theming, the inspiration from Dump is more apparent in the decoration. The level features a lot of composite designs, often requiring many different blocks to make. Not only do they look elegant, but they also have the essence of Geometry Dash built into them, which I love. There is also excellent color work done on these designs, incorporating different hues like teal, royal blue, and purple. Additionally, the designs in the later half of the level use colors that the blocks realistically need, like green grass and brown wood. And on top of all this, Waterbound used glow to polish the designs, and made neat backgrounds and pulses to tie all the decoration together.
In addition to the decoration, the inspiration from Dump is seen in the gameplay. Dump has brutal timing gameplay built entirely in 1x speed, which this concept is mirrored in Sank. Additionally, Waterbound also included an interesting ship-like cube transition between parts to spice up the gameplay. Unfortunately, the gameplay includes my only complaint. This level uses an intense song, which does not fit well with the slower gameplay. I do not think this is a significant issue though, because the song is not overly intense or fast-paced.
With Sank, Waterbound went from a creator I had not heard of, to a creator I will be looking forward to seeing more from. From the perfectly themed decoration to the interesting gameplay, this level proves that they have a natural talent for creating, and I would love to see this level get a Feature.
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sorry about this gang