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Overall-/10
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-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Flashing Assassins by ExgleDX - Are the controls really that bad? Let's see.

Negative Reception Level: High

What people say: The controls were a major complaint by many players, prompting them to say the level is bad. There was a fraction of people finding that the enemies' projectiles are too fast.

My experience: I chose the d-pad option since I find these controls to make the most sense. But even with those, I keep on messing it up. The enemy projectiles can sometimes be hard to dodge as well.

Is it really that bad?: It's kinda sad, because the creator did provide multiple control options. It is just to reveal that there is no best way to assign a keybind to the four directions. Which is why I wish for RobTop to add an optional 4th input than left, right, and jump. In conclusion, this level has a good concept, but I understand why it had an imperfect execution.

Recommendations: While I can't think of any good control suggestions that can make the level better to play, At least make the projectiles slower and less frequent so there can be time to react. A better idea is to add an HP system with slow regeneration.

Design - 5/10
Enjoyability - 3/10
Balancing - 4/10
Execution of Concept - 4/10
Atmosphere - 5/10

Overall - 4/10

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sorry about this gang