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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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avatar
6 months ago
24/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

I remembered this level a few days ago after Rackett released some of his own projects to the game. I've been super attentive with End of the Play due to its charismatic and unique nature, its progression throughout and the general execution of a lot of elements that I don't generally see often.

now, this level encapsulates a hand-drawn creating style, which fondly reminds me of his other level called "OBJECT PERMANENCE". I personally enjoy this kind of creating style because it allows the creator to properly treat the editor as if it was their own notebook of sorts, doodling designs and assets in the background as constellations, foreground elements as well and even the texturing of some designs — there's a lot of neat detail in this level.

this level mostly focuses on drawn scenery, which it adds some great personality to the level the more you play and appreciate how the creator laid out most of these concepts through. however, I strongly believe that while the main appeal of this level are the backgrounds themselves, these tend to leave most structural elements empty and rather lacking massively, more notably at the UFO section at 47%, the lack of proper useful structuring in this part really hinders with the general quality of that section alone, when it has so much great potential to it.

I'd like to also mention that the gameplay of this level is rather fun to execute, but I had a hard time enjoying it for the most part, due to how the inputs are laid out to compensate song sync. the gameplay, while it aligned itself neatly with the song representation, tends to come off as odd to me in some sections. for instance, the swing section at 35% feels rather off putting with how it's laid out with the song and the general inputs of it, same with its structuring. I do appreciate the effort for implementing a swing part in the first place, since I personally believe swing is super under looked and underrated. finally, the transition work in this level needs to be heavily improved, as I personally believe that it's the level's major weaknesses. some transitions are okay at best, but what really killed it for me was the 58% to 69%. I'll admit however, and it's the fact that the constant transitions between brief, disconnected parts was a good idea due to the song's constant buildup, but I'd appreciate personally a more proper execution of that idea, since it can come off as rather offputting and just generally awkward.

now, the song of this level is what attracted me a lot. the song execution in this level is extremely well executed! I strongly believe that it's Rackett's better works in regards of representation. the design choices in this level neatly fit with the song's general ambience, and with each section, you can tell that each part was thought out for that song's part. not only that, but the creating style in this level tends to match with the song's ambience and rhythm. I really appreciate the creator's thought process when creating these sections in huge relation to the song. this is by far the level's best regard to it!

overall, this is an extremely solid demon where it executes song ideas to its maximum, things like transitions and gameplay could potentially be improved, but for what's worth, it isn't as bad. the designs in this level are as great as they can be, with the general doodled out style which really appalled to me a lot, and the overall execution of other elements like airdeco, foreground elements and the overall ambience of this level are extremely well! this is a great level from such an underrated creator.

avatar
7 months ago
4/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

i made this level and i think it’s pretty nice

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Reviews Only2
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ID
112550547
TitleEnd of the Play
CreatorRackett

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sorry about this gang