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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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last month
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Dungeon Run by Destriv - At this point, are speedrun levels overhated? Let's see.

Negative Reception Level: High

What people say: Many players are trashing on the level due to this being yet another unoriginal one minute speedrun demon level. Hard to tell what other specific things they hate other than that, the best I could find is the difficult last room and underrated difficulty rating.

My experience: The level is stressful as what I expect. It took a handful of attempts trying to perfect my run, the timer was extremely strict and I had miliseconds left when I completed it the first time.

Is it really that bad?: I get it, this level has a pretty strict timer, makes sense to die frequently because you can get clumsy for being fast, and I think this should be a medium demon. But by NO MEANS I'm calling it garbage just because of that. Structures and balancing are decent that your deaths can spread fairly. And what do you mean practice mode is useless? If you're bothered by no checkpoints you could just activate the actual practice mode in the pause menu, plus reaching the end doesn't let you win anyway. If you're not into speedruns then just don't play it? I think leaving a complaint PLUS calling it garbage just because it's not your thing isn't worth it. Plus I'm pretty sure speedrun players wouldn't find this one awful.

Recommendations: I don't think that there's anything major to fix, but those collectibles scattered sround the level could be more useful, like a user coin requirement.

Design - 7/10
Enjoyability - 5/10
Balancing - 5/10
Execution of Concept - 6/10
Atmosphere - 7/10

Overall - 6/10

avatar
5 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
1/10
GAMEPLAY
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Reviews Only1
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ID
113699954
TitleDungeon Run
CreatorDestriv

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sorry about this gang