Future Station is a futuristic ice/tech themed design level with some excellent theming and designs. The structuring is pretty simple throughout, mostly being rectangular with a few sloped corners, but I don't mind this as it allows the blocks to be made up of mostly straight lines with harsh corners, making for strong metallic theming when combined with the silver and blue colours with dark highlights. This is also one of few levels I've seen use these more complex high-tech default backgrounds introduced along with 2.2 well, as they add another layer of depth to the part and provide some extra variation in colour while keeping similar designs. The level is very cohesive throughout, and there's some nice progression introduced with the hanging vines and orange tubes later on that helps to keep things interesting.
What holds this level back for me is the lack of contrast. The actual non-default background assets are almost the same colour and style as the block designs, which creates some chaos where the two elements blend together and muddy up many of the earlier parts. This could be solved by either blurring the backgrounds slightly, darkening them, or taking a different approach with more negative space to help differentiate the cluttered, high-density block designs more. I also felt the gameplay was very basic and did not allow for much creative freedom, as most parts just have a big empty section in the middle where most of the gameplay takes place bordered by almost solid walls of metallic blocks.
Overall, Future Station is a very "cool" (get it) level with excellent theming and designs, but ultimately it's held back by a lack of contrast that contributes to poor readability and balancing throughout the level as well as mediocre gameplay. I would recommend this for Feature and look forward to seeing Icewither's future works.
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sorry about this gang