Better than gdskele shane ingangs
I think the one thing holding this level back is the stupid robot blue orb spam. I hated that part a lot, but I don't think it's enough to hold the level back since it's so short and everything else is enjoyable to play. Like, especially that dual, awesome section with great usage of parallax. The deco isn't the craziest thing and looks kind of messy at times, but it's still pretty good. Overall, great work, but my question is how Mr. Krabs rose to power and why he is so strong if it has nothing to do with the job description of being a principal? Also I think this level ends way too fast, it definitely could have gone a bit longer, though this is a very specific nitpick.
ugly ass fucking apple
AtomicRest’s “One Bad Apple” is a Geometry Dash level that doesn’t just impress—it mesmerizes. Right from the opening seconds, you’re pulled into a tightly choreographed fusion of gameplay, atmosphere, and artistry that stands as a shining example of what modern creators can achieve with the Geometry Dash editor.
The level’s visual aesthetic is hauntingly beautiful. Using a muted color palette punctuated with sharp, glowing accents, “One Bad Apple” creates a dark, melancholic tone that fits its name and song choice perfectly. The deco is layered and intricate, but never distracts from the gameplay. Every transition feels deliberate and seamless, like you're moving through the pages of a tragic, digital fairy tale.
Gameplay-wise, AtomicRest delivers something that feels both fresh and polished. The sync with the music is impeccable—each jump, dash orb, and portal hits right on beat. The difficulty feels firmly within the Harder/Insane range, offering a fair challenge that keeps you engaged without ever becoming frustrating. It’s fluid, intuitive, and respects the player’s reaction time without giving away free passes.
What truly elevates “One Bad Apple” is its emotional storytelling. This is one of those levels where you can feel the creator’s intent—not just to make something playable, but to say something. Whether it's about decay, regret, or the corruption of something once pure, there’s a subtle narrative that sticks with you after the level is done. It's a rare experience in a rhythm-based platformer, and AtomicRest nails it.
In short, “One Bad Apple” is a masterpiece of mood and mechanics. It’s a reminder that Geometry Dash is not just about spikes and timing, but also about expression and creativity.
10/10. An unforgettable journey.
one bad apple is a level by AtomicRest, a relatively unknown creator that started off with this level, which is crazy considering the quality of it. Went scrolling this page and I got a bit shocked by a lot of negativity surrounding this level. I guess bad reputation doesn't go for realism art but I guess art levels in general, and its sad to see.
Gamplay wise it's standard, fun even. You can make an argument some parts can get a bit learny, but its sightreadable in general. Decoration wise this level is actually awesome. The theming is on point, theres a lot of attention to detail, I vibe with the cartoony style a lot too. The bossfight design of the apple is super cool aswell, with interesting attacks that go well with the theming too and represent the drop of the song perfectly. This level is such an intense experience and I really like it a lot because of that.
Very impressive level and a great introduction to AtomicRest. Looking very forward for future works by them.
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sorry about this gang