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Difficulty-/100
Overall7.30/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
4 days ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It took me until the winning attempt to figure out that the seemingly random placement of the correct path in the drop ship was indicated by a tiny glow trail that you have to follow. Far from just being a barely visible indicator that's very easy to miss, this is an incredibly boring, bossfight-y way to show where you're supposed to go. The rest of the level is pretty good.

avatar
4 weeks ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
40/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Degenerate is a pretty interesting level that feels very “alive” - a lot of parts in the level are dynamic and create a really unique feel to the level. The faces on some of the pillars, the eyes, and etc all work very well together. The pixelation effect also helps the level have a unique feel as well.

I wish the gameplay had a bit more thought put into it though, as it can be a bit buggy at times. In many places there are blind clicks or dangers that are not easily seen until it is too late. More play testing could have really benefited this level.

In short, the decoration is unique and excels in this level, but the gameplay definitely isn’t the greatest. I hope that Jorbettt can continue his unique sense of theming and overall quality in his deco and raise his gameplay quality to a similar bar as well.

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
4/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
23/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

It's been quite a long time since I've seen a level so successfully delve into absurdity in the same way creators like ValentInsanity and BobRatchet did years back. One of the key features that defines these types of levels in my eyes is that everything feels alive; so many of the elements are in constant motion or transition that it makes the player feel like just one part of the environment. The second and third parts highlight this really well, with the bouncing pillars with faces, oscillating ground blocks and the flying drone-like creatures all adding to the feeling that the level is buzzing with life and activity. Every part is completely different, but this base concept as well as some elements of the designs (mainly the use of metallic colours, area triggers for shine and boxy, grid-like designs) are kept consistent throughout, which gives the level a really nice sense of cohesion and helps create this expansive world that the player can get invested into.

A big part of this level I have not yet touched on is the pixellation effect. The shader is quite subtle but in effect for the entire level, and I think this works in the level's favour quite well by making it feel like either a low-quality recording reminiscent of YouTube videos many years back, or like it's a title for an older console being played on an outdated screen. For me, this invokes a strong feeling of nostalgia when combined with the similarity to the aforementioned creators from late 2.0 and early 2.1, but even disregarding this it creates a sensation of being a product of a bygone era that I almost never see in levels and one that gives Degenerate a really unique selling point that makes it quite memorable. I only wish that more care was put into most of the level's backgrounds, as said older creators used many elements of their levels' designs and characters in the backgrounds themselves to add more depth to each individual part, which I love since it helps sell the levels' worldbuilding even more to the player.

I really can't recommend giving Degenerate a watch or play enough, especially to those who are familiar with the era of creators I mentioned above. It's one of the most captivating levels I've seen in quite a while, and I do really have to commend Jorbettt for managing to do something that I've seen so few do in the last few years in evoking that sense of nostalgia and life within its world. I'd recommend this level for Legendary and I'm truly excited to see what else this creator makes going forward. Well done.

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Info

All10
Reviews Only3
Ratings Only7
ID
114454244
TitleDegenerate
CreatorJorbettt

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