These kinds of levels make me actually glad 2.2 exists. 10/10 use of free will within the editor and a very good level!
This is so powerful
I have honestly no idea what to make of OCCCCCO, the story line is pretty cute and the gameplay was fun enough to play through (VERY confusing though) so it ended up being a pretty fun level to finally play. I think more than anything OCCCCCO is missing the disarming silliness that most of CW's best levels excel in. The decoration is definitely a high point of the level, with Icerod complementing CW's textured and pointed style with his own equally great part in the middle. Every peak and lull of excitement is appropriately acknowledged, and even with a bit of a stupid song choice everything is easily more polished and cohesive than any of CW's past solos. Overall, under the lens of simply being a level on the servers that I was asked to play, OCCCCCO is perfectly fine and definitely deserved more than a feature. However, I think the level is actually a bit too serious for its own good.
What makes CW levels so fascinating to me is how they grapple with being so heavily story-driven in a medium that has not shown itself to be supportive of stories as complex as what many creators have aimed towards, often falling on their face and producing works that are better appreciated in a detached and humor-seeking fashion, insert Mr Gawne dog here. A Fishing Trip is honestly haunting in conception and execution, and yet it's impossible to get around that most of the level looks really stupid in the lens of a Geometry Dash level. There's oversized animated fire objects spammed everywhere, hardly any structuring when there's gameplay at all, and two parts where you play as a fish for like three seconds. I don't think any of this hinders the level, though - in fact, this sort of honesty with the medium it's in makes A Fishing Trip all the more intense and harrowing, and it's come to be my favorite level CW's put out even today.
With the 2.2 update, it's become feasible to create more realistic designs and use the icon as an animated character, and now any execution to create a serious story (i.e. Final Orbit) just feels silly and jarring when put next to a square jumping around the screen. CW seems to have lost that for OCCCCCO, choosing a more developed story over something sillier and more at ease with existing in a game like GD. None of this is to say OCCCCCO completely loses that feeling, by the way - obviously the FatRat song provides some welcome unseriousness, but it's not like the visuals indicated something that was drafted in a writer's room either. Everything is still very light, upbeat, and fun, and surprisingly polished.
Also to Icerod I'm sorry if you feel ignored here, I love your part and it ties in so well with the first and last third that I thought your contribution to the level was the layout or something. Amazing level guys <3
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cute level! the decoration is beautifully chaotic and chaotically beautiful, with the worldbuilding and storyline really making you feel like you're traveling alongside the player. the ending sequence is really nice too
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It's my own level so of course im leaving a positive review
Lowkey tho I feel the level's style is unmatched, cw2003's artstyle in this game is genuinely one of the most unique and expressive ones out there, the gp as well super creative. HEAVILY carried by cw. Seal of approval from the obama medal image.
ICEROOMF
I HATE THE GAMEPLAy. i think its obnoxious but .... the story iz so sa.d...... and icried......... and the deocrator..... is so good,.
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sorry about this gang