Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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3 months ago
-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

MindFunk II, as the name suggests, is the sequel to the level MindFunk, created by SmoLkeroS. I have to say that I have already seen this creator's style a few times.

At first glance, the level has a glow-style design. However, the atmosphere has some 1.9 vibes, especially in the air deco and the structures. I really like this type of atmosphere, especially when it is well executed, which is the case here. This can be seen in the air deco, which mostly features glow and typical blocks from the aforementioned update. Since it is what dominates in some sections, it gives the level a very clean visual touch and makes the atmosphere of update 1.9 more evident.

The structures are well-made, and I like their details. Nevertheless, in some parts, the designs can feel a bit simple. I would have loved to see more variation in each section, and above all, more movement in general, as the level feels a bit static. Something else that also feels a bit static is the color selection, which is overly saturated and a bit too bright for my taste. I don’t see much variation, as most of the level is pure red. That being said, the final section presents a significant change in color, shifting from red to orange. I would have loved to see more of that throughout the level. I have to say that the level feels monochromatic, and the bright white foreground, by standing out so much, makes it even more evident that the rest of the level can feel repetitive and monotonous in terms of color variety.

The gameplay is readable, but the camera movements and shaders make it less clear than expected. In my opinion, the main reason for this is the shader use, as they are abundant throughout the level, making it visually chaotic by displaying too many elements at once. The glitch shader is present throughout the entire level, which can be a bit straining on the eyes. Additionally, there is a noticeable difficulty spike in the wave and floating ball sections.

Overall, it's a good level, but its somewhat monochromatic nature and the static feel in some sections make it lose a bit of its charm.

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sorry about this gang