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Difficulty-/100
Overall5.00/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
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avatar
2 months ago
-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY

not fun, perhaps i suck, but every death basically feels like when you lose your alignment in a ufo part (super unsatisfying). gameplay is evidently really easy though. deco and everything else is just alright, like ok it exists i guess

avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
0/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Despite having all the characteristics for a level to feel big and intimidating, it never really does truly feel that way. Maybe in part due to the contrast not being all that varied or striking throughout. The glowing blinker and repeated patterns on every single block also make it really hard to parse and makes the composition feel all over the place

The blocks definitely do feel dynamic enough and the pulse-work is also there, although with the issues mentioned I do think this level could still be improved

avatar
7 months ago
55/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

Visually, ANNIHILATED is one of the most batshit insane levels I have ever seen, and I love it. The whole level takes place in a flaming, crumbling factory, with fire constantly filling the bottom half of the screen, with tons of movement and flashy effects syncing with the song's percussion and leads. This creates an extremely intense atmosphere that makes the player feel like they're running for their life to escape certain doom, which is awesome considering how fast and intense the song gets in the second half. The copious use of large rotating grounded sawblades and huge drills slamming the ground in combination of the fire makes the whole lower half of the screen feel like a death pit, adding to the running-from-certain-death feeling. I also love the way the gameplay is integrated into this, with the large piston-like structures connecting groups of orbs and the gameplay platforms being barely big enough to support the player giving the impression that the player is running through a machine that was not built to sustain them. The corridor style of gameplay also adds to the mechanical atmosphere, as logically this sort of factory would have a fixed upper and lower limit for where the player and internal structures could be placed. However, in terms of playability the gameplay has a lot of jank in regards to icon placement and orb timings: lots of clicks (mainly in the dual midway through the level) have the player in positions just barely offset enough from the orbs and platforms as to feel constantly awkward and inconsistent. While this adds to the hellish atmosphere of the level by making the player feel like they're fighting against the level to live, it does hurt playability by making the intended click pattern far less obvious and harder to execute consistently.

I also wish the level had a break part or two, as the constant high energy over almost two full minutes is both very hard on the eyes and tends to make the detail blend together. The bright, flashing effects sometimes wash out the background details, and the transitions often hide or muddy the detail work through custom cube transitions or similar. Regardless, though, ANNIHILATED is a fantastic, chaotic experience and one I'd like to see receive an Epic or Legendary rating.

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Info

All6
Reviews Only3
Ratings Only3
ID
115370944
TitleANNIHILATED
CreatorAlvaroPaws

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sorry about this gang