I'm a little disappointed because this level was doing really well during the first half. Playing with chaos can be really dangerous, because while if it's controlled the aesthetics can be really good it can easily spiral out of control if not careful. This is kind of what's happening here.
This level starts off really strong. I'm a big fan of the block designs used and how natural it feels. The streetlights (they are streetlights, right) are already hinting usage of quick color shifts but I liked them in that scenario because they went very in sync with the song. Same can be said about the shaders, the radial blur spawning from different directions at the song's beat looks so good and it feels like a refreshing rush of wind. The aesthetics at the start were fantastic, even deeper throughout the level like in the more chaotic and static parts which I didn't mind at all given how chill the song is.
The second half however just loses the plot completely in my opinion. The level becomes way more glitchy and desaturated in a distasteful way. The usage of shaders just seems to turn more random and unnecessary and it's just not what I'd want to see in a level like this. This is what I mean by uncontrolled chaos; the song keeps being chill while the visuals are just disturbing me from it. If it had kept the aesthetic and vibe of the first parts without going that crazy I would've liked this a lot more. I like the ending though, love the way it comes full circle as if all of that had just been an extraordinary adventure during your average day in town.
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sorry about this gang