Average Ratings

Difficulty-/100
Overall6.17/10
Gameplay6.83/10
Visuals-/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

I wasn't putting too much faith on this level at first, but it surprised me, in a good way.

Paper Rings reminds me a lot of old early-2.1 levels, especially the ones made by lemons (but with good gameplay this time), it's a bit nostalgic seeing these types of levels growing in popularity recently, i hope it's a trend that stays.

I don't have that many things to comment on the gameplay. It works well, just like your usual easy demon gameplay, it doesn't have any notable issues, it's only a basic type of gamplay with some cool sync i guess.

My favorite part is the ending cube/robot at the end, the platforms moving in a "low-fps" type of thing are nice to see, and the floating blocks and some structure details slowly turning into black with a sudden glitch is a nice touch.

avatar
7 months ago
25/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Paper Rings is a very polished product in the realm of more traditional design levels. I'm a big fan of the incorporation of rainbow elements to help the gameplay stand out, particularly towards the midsection (namely the wave where the sliding platforms are coloured). It helps provide some much needed contrast between the player-interactible gameplay portions and the rest of the deco. The same can be said for the rings around the orbs towards the beginning, and the block highlights towards the end. The designs themselves are fairly standard, somewhat reminiscent of creators like Namtar and Destriv, but the great usage of colour and the clean pulse and effect work done to highlight the song's percussion helps uplift the level quite nicely. The gameplay is also synced and balanced well, and for the difficulty of around easy-medium demon it feels very fun and forgiving towards the player while still having enough timings and learny sections to provide a nice challenge. With that said, due to this level's style and lack of any real noteworthy element that isn't something outside of the tried-and-true traditional design style, this level does end up falling into a place where it blends together quite a bit with the rest of the levels in its style, and even some of Gusearth's own levels. This is a testament to Paper Rings being quite solid in all aspects, but I would like to see Gusearth experiment more with design styles, structuring and effects going forward, placing more emphasis on elements other than the designs. I'd personally recommend this for Feature.

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sorry about this gang