SHIVER ME TIMBERS
I do not like this level's blind buffer reliant gameplay style. pirate theming is cool but nowhere near as cool as something like black flag. song is cool, teminite should keep making silly pirate stuff
Another 20 trillion dollars to Pirate Themed Easy Demons
Can the technically proficient GD creators please stop making levels like these? I can live and let live to an extent, but when this abysmal dreck is promoted front and center as THE EVENT LEVEL, I get a bit peeved. This level has NO GAMEPLAY! Well, there's a bit at the predrop, I guess, but the rest is a series of disconnected clicks that merely pretends to be gameplay. And even then, it doesn't work! There are so many places where you just die for no reason! We need a Geometry Dash Frankfurt School to weed out garbage like this. KILL THE FEDS
First off, this is a very visually impressive level. The deco looks great, and the storytelling is pretty great, too: you start the level in like a tavern or something, and then you go out to a ship and set sail to the ocean and then all the action happens. It's pretty cool.
As for the gameplay, it's fun, for the most part. Some parts are a little buggy, but it's pretty enjoyable. The only thing I don't like all that much is the really long cutscene right before the drop; it just immediately destroys your engagement with the gameplay, which makes it a little less fun. Maybe it'd have been better if there was a minigame there instead where you have to, like, click in a certain pattern to keep the cannonball in the air or something? I know that probably wouldn't be in keeping with the laws of physics, but that doesn't really matter. There just ought to have been at least something for the player to do during the cutscene. Other than that, I like the gameplay.
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sorry about this gang