Average Ratings

Difficulty-/100
Overall7.63/10
Gameplay8.08/10
Visuals8.15/10

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Reviews

Created Date
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avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

this is probably the sanest level in the space gauntlets, which is sad. i think this is the least overstimulating/unnecessary level of them all. apart from having to just blindly follow the jump indicators often, i think it's fine

avatar
6 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
8/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

THIS. I am so happy that THIS was added into the gauntlet. It is the perfect kind-of-level that fits any gauntlet it is designed for; High focus on gameplay, not too bearing with visuals yet still looks amazing and appealing, and topping it with such a good tone and atmosphere that makes playing the level feel really good. I think Lyal’s levels should get much more of the appreciation they tend to only get, because they’ve really been hitting a lot with these 2.2 design levels.

The level feels like an easier and much more chill version of Sley’s level, Spacetime, which I beat around the time returning to the game. I always thought to myself that if there was ever going to be a Space Gauntlet, a level with this design-style and similar theme approach should 100% be a part of it, and this is basically that dream coming true. I need more levels like these for future gauntlet contests, and really less with levels going for the exact same approach of spamming effects and glow that make the gameplay feel like an afterthought. Not that all levels that go for that approach fail from that, in fact there are still a few with that approach that I do like about as much, but I just need more variety with levels in a gauntlet, and especially having levels like this.

avatar
6 months ago
17/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is a better design level than a space level. Granted, you could say something similar about most Space Gauntlet entries—that they are barely space-themed at all—but this one doesn't even try to hide it. The designs, for what it's worth, look really good, but other than that, it is burdened by what I'll call "changes of scene": a fade to black at the end of a part, and then a new part that comes out of nowhere. These changes of scene make the level feel completely disjointed. As well as that, the final dual is so bright that you have no choice but to blindly follow the jump indicators. A decent level that is held back by being a gauntlet contest entry.

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
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sorry about this gang