THIS. I am so happy that THIS was added into the gauntlet. It is the perfect kind-of-level that fits any gauntlet it is designed for; High focus on gameplay, not too bearing with visuals yet still looks amazing and appealing, and topping it with such a good tone and atmosphere that makes playing the level feel really good. I think Lyal’s levels should get much more of the appreciation they tend to only get, because they’ve really been hitting a lot with these 2.2 design levels.
The level feels like an easier and much more chill version of Sley’s level, Spacetime, which I beat around the time returning to the game. I always thought to myself that if there was ever going to be a Space Gauntlet, a level with this design-style and similar theme approach should 100% be a part of it, and this is basically that dream coming true. I need more levels like these for future gauntlet contests, and really less with levels going for the exact same approach of spamming effects and glow that make the gameplay feel like an afterthought. Not that all levels that go for that approach fail from that, in fact there are still a few with that approach that I do like about as much, but I just need more variety with levels in a gauntlet, and especially having levels like this.
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sorry about this gang