Carminius is one of those creators I haven't heard much about, so I'm not familiar with his style of creation and I've only played a few levels from his catalogue. However, his level “Galattica” has become one of my favourite levels from this creator.
Visually, Galattica is a somewhat standard level in general terms, but the decoration does its job quite cleanly. What I mean by this is that the execution of concepts and ideas in this level is very good. For example, the block designs are eye-catching and colorful throughout the entire level, which matches the visual atmosphere of the level. The same goes for the backgrounds and air deco. All these elements relate to each other in a very subtle and harmonious way. The color palette that Carminius uses for this level is always effective. In my opinion, rainbow-themed levels always deliver what they promise, and Galattica is a clear example of this, with incredible progression and visual elements.
The only detail that could be improved is the fact that in some parts the decoration is a bit weak/flimsy. This can be seen at 53% where I noticed that it looks quite empty overall. A little more air deco would definitely have been a plus.
As for the gameplay, I honestly don't have many complaints about it. It's the typical gameplay of a medium demony level, with a fairly decent balance and some very fun parts to play, such as the duals, which, by the way, are my favorite part of the level. This gameplay is undoubtedly well done (although some camera movements may affect its readability a little).
In conclusion, Galattica is a level that maximizes its potential, with very striking decoration and a friendly gameplay that has definitely left me wanting to see more from Carminius in the very near future.
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sorry about this gang