Incredibly dull reimagination of quid's style and really has no reason to exist other than to try and show off, at least it looks fairly polished
not sure if any other people have the same suspicion as i do but instead of seeing it as an identical imitation of quid style, it feels way too quid pilled all the way through to the point where i find it hard to not believe everything of it is built by quid himself... you get what i mean. not like its fully confirmed yet but theres a real chance its just flora all over again where quid secretly built for the contest and managed to troll everyone. it also feels like its clearly made to be watched instead of being played due to its classic quid balancing and playability which is like every level made by him ever. the case here is more severe not only because it completely ignores the difficulty restriction but the entire dual section is tiring to read cause of aggressively obstructing glow brightness making everything hard to spot. overpracting it to have everything memorized might make it fine enough but for me it just wasnt an enjoyable experience to do so at all. and yeah the ending feels pretty redundant too ending it at the ufo would make it better personally. i guess its just the creator's tradition with using the entire length of the song and he had to rush it here. cant really give a lower rating since its beautifully crafted and pleasant to watch visually but i just didnt have as pleasant of a playing experience to say i like it a lot
very quid-coded, in both good and bad ways
the good: the style fits this level very well, and some parts use it to great effect; the looping ball and both ufo parts are all standout parts (visually, anyway) and look really good.
the bad: the somewhat finnicky gameplay adds a lot of character but does get a bit excessive in some spots. several parts feature bright gameplay objects on a bright background which makes for a pretty frustrating experience. at the drop the combination of tiny icons, a large distance between the p1 and p2 gameplay, and bright flashes making the blocks invisible makes my eyes glaze over so hard; it feels impossible to tell what's going on.
also feels quite rushed at times. some parts feel a bit half-baked, and the 30 second black screen at the end is especially egregious
Imitation of other styles is so fun to see when it’s done well and done in earnest
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sorry about this gang