very quid-coded, in both good and bad ways
the good: the style fits this level very well, and some parts use it to great effect; the looping ball and both ufo parts are all standout parts (visually, anyway) and look really good.
the bad: the somewhat finnicky gameplay adds a lot of character but does get a bit excessive in some spots. several parts feature bright gameplay objects on a bright background which makes for a pretty frustrating experience. at the drop the combination of tiny icons, a large distance between the p1 and p2 gameplay, and bright flashes making the blocks invisible makes my eyes glaze over so hard; it feels impossible to tell what's going on.
also feels quite rushed at times. some parts feel a bit half-baked, and the 30 second black screen at the end is especially egregious
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sorry about this gang