Seeing this project come to life was really exciting. I remember when whit was first starting out this project and it was immediately intriguing to me. This level is really vibrant and gives off this really up-beat/exciting vibe for me. I must say, I do love how this level progresses as well, how it slowly goes more vibrant and exciting as the level goes on. Now it is worth mentioning that this level was released as a joke level for April Fools, so the gameplay and the decoration are not meant to be taken too seriously, especially compared to whit's other projects. It's also important to note that finishing this level out was rushed in two days so that it could be released on April Fools. But despite the level not truly being the most serious project, I really do like the direction this went to, it really has a unique personality, something hard to find in a lot of levels nowadays. As for the gameplay, it is worth mentioning I have only done one practice run, so for all I know, I could find the gameplay more or less fun the more I play it. However, based on one practice run, I honestly thought the gameplay was pretty fun; more to it in a second. The opening transition into the spider part is a simple effect yet does its job real well by introducing the player into the "live screen," and it is a really smooth opening as well. Now this spider part in my opinion is my favorite part of the entire level. The gameplay incorporated into this part is really simple, yet it fits perfectly here as it syncs well with the song. Also the gameplay here has a really satisfying pattern that is fun to pull off. The stair section had a really interesting learning curve to it, but that as well is fun to do once learned. Now as for the decoration here, I really appreciate all the charming details to it. I love how the text "squelch" wraps around the top and bottom of the screen, like a new channel would do (with the random addition of telling mango to build zip bomb). The emoji in the bottom right corner is also a cute touch; the line art is smooth as well as how it spins. As for inside the screen, I love how fast the lines move and sync to the music. Paired with their really nice colors and vibrant pulses, these masking effect lines are what truly set this part of the level aside. The addition of the car screeching along the bottom of the screen was also a funny touch that just adds more personality to the level. Finally, I would like to add that I really love how in the end of this section, there is a second spider that just floats in the middle of the level, syncing to the faster beats of the song, a nice touch. The next part, the ship is also really well made and really fits well with the song. Starting off with the transition into the part, I love how the emoji starts interacting with the screen like the DVD logo does. I also love how a textbox appears in the bottom with random news headlines that are just funny jokes. The gameplay once again is really simple here, yet this is a prime example of how you don't always have to make gameplay too complicated to make a good part. When the smiley saws appear, the level also starts to get even more vibrant with dancing lines pulsing and moving perfectly to the music. I must say the colors are truly impressive here as well, visually appealing to my eyes. The saws themselves are a cool mechanic as they try to follow the player in hopes to killing them. What is also cute about these saws is that they create an angry face when you are near enough to them. The transition into the ufo at the next part is really fast, however it syncs well with the song. A minor complaint I have here though is that the transition is a little too sudden, where the gameplay kind of jumps into you and it does get a little awkward. The second half of the level is where the gameplay style starts to branch out and go wild, slowly progressing until the gameplay (and the decoration) becomes really wild and vibrant (also syncing well with the song progression). We start out with this UFO part containing a lot of gravity changes and portal usage, yet it is done so in a way that really flows well with the song. I think the addition of the mini spikes that fade in and out flow really well and are a perfect touch to this part. The colors and background effect are also really nice, however to some people it may be a little bit too bright (I would suggest a dim/night mode for this level personally). The bubbles filled with random logos and shapes are also a fun addition that I really like about this part, especially how they flow without obstructing the gameplay. I feel like more could have been done with the structuring here though, it feels a little bit too repetitive to my liking. A little more variation could do this part better, but overall I really like this part. Finally the last quarter is where this level truly gets wild, starting off with this transition that breaks you into this true party of a part. The gameplay and decoration here are all over the place, on par with the song. The effects here are really fitting as well, however I think it might be doing a tiny bit too much here. In general this part is honestly pretty hard to see or tell what is going on. Practicing this level, this ending part felt like such a huge learning curve compared to the rest of the level, and admittedly much harder (it may easier if I decide to beat the level though). That being said, the structuring is real nice, and I love how it bounces with the music, but in my opinion this part could have been performed much better with more time allotted (I am aware the ending was rushed). The final comment I would like to add is that the transition into the endscreen for me, the moment you hit the final dash orb, is unfortunately pretty anticlimactic to me. I feel like something could be added, like perhaps a slow fade of the colors, or maybe a gradual dissolving effect to the decoration, anything that could close this level as a proper transition would be nice. The endscreen also appears randomly as well, as a sudden transition. In conclusion, I really like how this level has a lot of personality and cute details to it. I especially love the progression of the level and how it slowly gets more wild. The decoration, gameplay, and pulsing also really did the song justice by syncing real well to it, in other words, song representation was a strong suit. I wish more could have been done to the ending of the level however, in particular the closing transition was weak and left me hanging with a feeling of "this ending feels pretty rushed." I am aware finishing this level was rushed, but overall I really like this level.
insanely cool drop and a just ok predrop, wished it was longer
Predrop is pretty nice but then falls off slightly. Understandable because whit was crashing out over how to build this
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sorry about this gang