one of the most engaging and unique foddian-style levels made in gd. the gameplay is really simple and easy to understand but can still be fairly difficult on a first or second run. learning all the different mechanics in order to optimise a run is really fun too. the only part gameplay-wise i do not enjoy is the wind part since the margin for error is basically nonexistent (meaning you lose a lot of time/progress for a MINOR mistake!). it’s even more unfair than some other foddian games. nonetheless this is a level i encourage people beginning platformer to play.
Absolutely the peak of foddian levels. I love the grappling hook, it is very intuitive to use and it's definitely the best one that's been made period. The wind part kind of makes it feel like a sideways foddian of sorts, really interesting gimmick that should be explored more, I feel like. The level itself is very fair and if you do get to play it you're in for a fun time! I also would highly recommend playing this to anyone out there who's still sceptical of platformers, as it would be a good introduction into these, given how well thought out the whole level is. I do feel like the decoration in this one could have been a bit better, but the level justifies the little bit worse decoration than his previous works by having outstanding gameplay. Definitely my favorite one from this creator. :)
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sorry about this gang