It's really a shame that this level is bogged down by the third coin. The idea to have a level structured entirely like something from 1.0 but with modern deco is an intriguing one, and I think the way szilu did it here was quite tasteful. Unfortunately, the third coin being the way it is, described as "[his] most disgusting one yet" ruins much of the experience. It's simple in premise as most of his are, requiring the player to clip between two different block gaps at the very end of the level. However, each of the clicks required for this have an incredibly tight window, both being (I believe) frame perfects on 144 and not even aligning half the time on 60. Because of this a majority of the experience beating the level is spent dying over and over to the last two clicks. To make matters worse this level was given daily, meaning any coingrinder worth their salt had to go through this experience twice. I myself was fairly lucky with this but I know of a few mobile players that spent upwards of multiple hours playing the level. Not a good time.
As a side note I find it interesting szilu seems to have a negative, quite malicious perspective of his coins. Although there have been a few hiccups I've found his levels have some of the most interesting coins in the game. Yet for some reason he appears to view them as "torturing" the player. Hell, even the third coin in this, albeit frustrating, is a far cry in creativity from the usual schlock you get when trudging through hard coins.
Regardless, I still ultimately think this is a good level but needing to do two frame perfects after a minute of 4* gameplay just isn't fun.
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sorry about this gang