This review originally had much harsher wording in some parts, but I changed it because I don’t want to come across as a mean person.
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If this girl tells me to hold her one more time, I might explode.
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Wandermyth is a megacollab that took months of planning and building to create the best masterpiece this game has ever seen, with meticulous playtesting, carefully crafted details, and truly masterful gameplay.
I'm kidding. It was built in 24 hours for the Geometry Dash All-Nighter contest.
There’s some good stuff here, but I also have a crap ton of nitpicks ranging from not important in the slightest to world-ending issues.
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I have a lot to say about this level, so I'll structure this with headings like a good boy.
Small warning, some of the stuff I say here can come off as aggressive. A lot of it was unintentional or me trying to goof around.
0-14: ZeroSR
This part is an absolute travesty of how trash it plays.
Normally, when people in the comments say a level has bad gameplay, their comment can be chalked up to a simple skill issue. Common examples are Noel Electra, which is learny but quite fun; Magmatic Sanctuary, whose second half is tough but immensely satisfying; and Citadel, which I would defend as one of the best easy demon legendaries in the game. Very rarely is a piece of gameplay so bad that it's not fun to play even after it's learned. I spent a good chunk of time playing this swing until I could get it consistent. Normally, consistency in a part biases my opinion in a level's favor. Not here. Once I learned this part, it just became a chore.
Here's why.
The first issues stem from the song. The song starts with straight 16th notes. That's not a rhythmic structure that's compatible with swing gameplay. With the gamemode choice itself being a mistake, the only way for this part to go is down.
My first time playing through this part, I had zero idea where I was supposed to go. Now, this level is an easy demon (or should be), so that shouldn't be a problem. It will get better. However, I was confused because some of the structures were unclear. They're pretty abstract, which, again, isn't necessarily a bad thing; it's just poorly executed in that the part looks more open than it is, and the coloring is concerningly similar to the background. There are also arrows that look like indicators but you aren't supposed to tap on them, and there are trails of pulsing objects meant to help you but are BARELY VISIBLE because the color choice is, again, very close to that of the background. I take great offense to that. :(
The icing on the cake for why I dislike this part lies in the sync. There is none. The inputs do not sync with the song in any way. Probably because the swing is paired with a part of the song that fundamentally does not work with it.
14-28: ZeroSR with Decoration by DangerKat + Hanstor
Continuing the trend of nonexistent sync, there are a few flashes that sync with absolutely nothing and are probably just there to make the level look better. Same thing with some glow bars. It's like the creators wanted to add something that would keep the part from being totally static, so they just threw in stuff that doesn't work.
On the bright side, this part is quite fun to play, which means that Zero can still redeem himself from whatever the heck that swing was. Congratulations.
28-42: ZeroSR with Decoration by ClingingBog
What do you mean Zero made this part?? You're telling me he made some of the worst swing gameplay I have ever seen and this complete BANGER of a part right here? This has to be a joke. The moving blocks has got to be one of the coolest gimmicks I've seen in a classic level in a while. Remember when people were creative with their gameplay? I don't. But this. THIS is creative. And it's fun! It presents an idea and develops it with different uses. Honestly, the level should've just been this. Easy epic.
I'm joking, obviously, but I want to see a full level out of this concept.
Now ClingingBog, the creator, told me they came up with the idea. They also told me to be more rude in this review so THIS IDEA SUCKS!!!!!!!!!!!!!!!!!!! Thank you for reading.
42-57: ImMaxX1
This part didn't stick out to me because there's nothing wrong with it. That may be giving mixed signals,
In all seriousness, this is a good part. It feels alive with pulses and movements that have reasons to exist DANGERKAT/HANSTOR, and the gameplay isn't too crazy but it's also mildly wonky and really flowy. Ahhh. Just the way I like it. Let's move on.
57-71: TPlive with Decoration by ewop
Oh look, this was decorated by the guy who submitted a medium demon to the Space Gauntlet Contest. Good times.
On Viprin's showcase, I wrote a comment ranting about how bad this part is and got this response from its creator:
"My bad bro" - TPlive
I felt so bad after reading that. I overreacted. It's not as bad as I made it out to be. It's pretty fun, actually. It is spammy compared to the rest of the level, but that's not a problem once learned. In fact, once learned, this part is good. Unlike the swing part.
My issues lie with the extreme verticality of the part without camera triggers to compensate. There are four orbs that are partly or entirely offscreen until you are about to hit them. There is also a UFO part that does have the camera move up so you can see, but that didn't stop me from thinking it was blind. Now, ewop decorated this part, so he could've gone back and touched up the camerawork a bit. But he did not. Unfortunate.
Anyway, I think the two of y'all could greatly benefit from some advice when creating parts with verticality like this. Here's a video: https://www.youtube.com/watch?v=ovQDCxwpSb4
71-85: Arclia
OW MY EYES!!!!! I think the shader usage in the first half of this part is a bit much, especially compared to the shader usage in the second half of the part (there's basically none). I find it a bit odd that Arclia had a vision for the first half of her part that she did not follow through with. Yes, I know the level was made in 24 hours, but that doesn't explain the sudden drop in shaders. Either follow through or don’t use with 50 shader triggers. Weirdly enough, Arclia also built the gameplay, so there wasn't a reason to drop the intensity in decoration by as much as she did. Remember guys, it's okay to scrap ideas you aren't happy with.
In her defense, I didn’t watch all of her stream, so I don’t know the thought process even though it is probably accessible. #lazy
She also ends her part with a producer tag. This is the only part of the level with a producer tag. This reminds me of Emerald Realm.
85-100: DesticY with Gameplay by Arclia
So clearly Spacetime Continuum is an anomaly in DesticY's repertoire.
This is a really pretty part that caps off the level. It's smooth and flows well with the song, which sounds similar to the way it did at the beginning, where there's a swing atrocity. When the player hits a toggle orb, they turn into a little star that glides down. The glide does not start at the same Y position that the orb is hit at, which really bothers me. This is an example of a nitpick that nobody else has.
After all of that is an endscreen that definitely lasts longer than it needs to.
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Finally, I want to give some words to the song. It has the best lyrics ever written. They're so good, they are sung THREE TIMES throughout the level with the SAME VOCAL TONE AND TIMBRE. They're so emotionally moving, they are sung with this BREATHY VOICE that I would LOVE to hear more of because it's SO PRETTY.
So if you couldn’t tell, I may have some mixed feelings about the song.
The vocals get obnoxious quickly. At least the melody is catchy.
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Congratulations on getting to the end of this college essay of a review that took me NINETY MINUTES to write. Funny thing is, I actually quite like this level. It grew on me pretty quickly (except the swing). The gameplay's fun (except the swing), and the decoration is great. I think it should've gotten an epic rating.
If you say my review is too long, I will refer you to this video.
WHY DOES THIS HAVE 1478 WORDS.
(3.5)
Not terrible considering its development, but not anything too interesting. Mad respect for all of them pulling it through in such a short window tho
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sorry about this gang