Average Ratings

Difficulty-/100
Overall6.62/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY
avatar
4 months ago
82/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

maybe the rawest level you will ever play

avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Ok so this is quite the long level. I took notes throughout the whole thing so I'd remember what I saw and observed in the showcase. The level starts out with a black background and 2.2 wavy/static lines. The gameplay begins and you navigate through some pretty cool little structures. The deco is quite simple, as most levels of this type are, but it's not bad at all. It is an overall decent style but it does get quite boring as you continue watching. The level continues like this for a bit until around 15% where it adds some color to the background. I like the effort t begin moving the level somewhere. However these colors just do not look very good. About a minute later though, there are some more foreground colors added that help make the background flashes feel more appropriate. After this somewhat of a buildup section (from what it felt like) the level gets a bit calm and goes back to more of the original black, white, and red color scheme. I like the ground structures here. In the next part, you fall to the floor and the level goes red and the song distorts. You then get sent up into the drop where the gameplay is much faster and there are more colors. The rainbow blocks with the stars are a nice touch and definitely help this part out a ton. In the next part of the drop, the background is very experimental and there are tons of static effects and colors. Here is a good time for me to give my thoughts on all these 2.2 effects. I do not like them when they are executed this way. I think the amount of detail it creates can just be way too intricate especially for this game. Take the block designs throughout the level for example, they are simple. They have barely any design to them but they look pretty decent. Now when you have such simple clean designs, why add such a chaotic background that's almost every time just some sort of static. I've seen this genre of effect used in so many 2.2 levels and it rarely ever looks good. Such detailed backgrounds are almost never necessary in this game. Unless you can match the chaos of the background with every other object things are going to look out of place. In this level, it fails at the same thing basically every other level that tries this does. So to get back into the level, the following section returns to the design from the beginning of the level. I am starting to get a bit sick of the design at this point with it being nearly 11 minutes into the level now. As this part progresses, it does start to try something a bit more unique. The gameplay turns into a bit of a maze and the structuring is really interesting here. This is definitely the best part of the level in my opinion. The only downside is that the distortion effects are also on the blocks this time and just gets stronger as you progress through the part. This does go in sync with the song though so I wouldn't say it was the wrong choice to use this here. I just personally do not like the look of it and especially how it has a slight red tint. At the end of the part, the static effects consume the whole screen. The static get more and more intense until it vanishes and you see your icon at the floor. You then play through some nice simple cube gameplay that's a little nostalgic of old levels that used default objects and cube gameplay the whole way through. It also adds a cool wavy background which is such a breath of fresh air after having to watch 15 minutes of static. The following part looks a bit like the creator got sick of building the level in all honesty. The block design is basic and lazy, and the background colors seem so random like little thought was put into it. I am probably wrong about this, but it's just what it looks like from my perspective. I know many creators like to use this simple block design sometimes but most of the time it always appears lazy and ugly. Especially in this case with the bad color choices in the background. I think this part of the song is the most interesting at least got that out of this section. Now we enter the last part of the level. I think this part is alright. It's definitely nothing special but I at least like the different color scheme of just light brown, almost like some kind of a sand theme. Unfortunately more 2.2 distortion takes away from the experience but I'm used to seeing it after all this time. As you reach the end of the part, the song slows down and everything gets more distorted then all that's left is that same black background with wavy white lines from the beginning of the level. The screen goes white and text appears the reads "Godspeed". I think the ending is decently poetic and a decent send off to those who took the time to beat this level of such length. This level's deco overall was quite average, maybe even below average, but I can't exactly say that's surprising. Almost every level of this length has many problems like this. It is a very time consuming endeavor to go through, and in the case of a 20 minute level, this makes perfect sense. That does not excuse it from criticism though. It was your choice as a creator to decide the length of your level and you chose to build the whole 20 minutes. The deco is not bad for what it is though and it's at least watchable. For the gameplay, I think this is a bit stronger than the deco. For such a massive level, the deco isn't too boring actually. It seems like something I could maybe sit through for a while. There's nothing particularly special about it but it has enough movement as well as good structuring to make it a decent experience. For the song, it's about exactly what I expected for a level like this. It's boring, it's not very good, it's a song that would be used in a 20 minute long geometry dash level. Nothing more to say really. It doesn't take or add to the level other than being partly responsible for some of the ugly distortion effects. That's about all I can think to say about this level. If you are wishing to make a 20 minute long level in this game, you need to be willing to put a TON of time into making some good and unique designs that also change throughout the level to not bore the people experiencing it. Obviously this is just a little game and none of this really matters, but I am the type of person to take a lot of things very serious. I get bored very easily otherwise. So, I will judge every single level with as much seriousness as I feel like expressing. In this particular case of the level "I wanted to sleep", I felt I should rant a bit considering it took 20 minutes of my time. I don't think those 20 minutes of time were a waste. I love watching art even if it's not the greatest thing ever, or even if it sucks, I don't care. I am glad I got to experience this piece of artwork and am glad that Hidden got to make a cool 20 minute level that people get to play and experience. There are definitely people out there who love these kinds of levels and that's awesome. I am sticking with the 6/10 rating I had given this previously. I think that the level is decent and manages to stay somewhat interesting even after 20 minutes. Good job Hidden and I am proud of you for making such a long level and managing to actually finish it, because just thinking about attempting to make a level that long makes my head spin!

avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

and here i was thinking making good extremes was illegal

avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Cacola the goat

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sorry about this gang