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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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2 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"Gregory Windmill" is a collab level between ZaZa and BrigitteSux, and I must say that this level really blew me away.

In general views, this level has a more experimental / neodesign style, which you can notice a lot in the last parts. This kind of levels usually leave me very intrigued, as unlike styles like glow or modern, I don't really know what I can find, as the name "experimental design" says it all.

In general, I like the visuals that the level offers, each part is pretty good separately, however I feel that when playing the level in one go, they don't really connect these parts well, this means that there is a lack of cohesion between the sections of the level, since they feel very different parts that don't follow a common thread. Also I have to add that I would have liked to see more parts, because the level in general only consists of 3 parts, I feel that the first part is very long, I think it can be cut perfectly in half, and try new styles that do follow a common thread.

As for gameplay, it's super fun to play, it uses good gimmicks and has a good use of orbs and portals, it doesn't feel unfair when playing, and the transitions that the level has are decent enough to allow a good enjoyment of the gameplay.

Overall this level leaves me with a good taste in my mouth, however there are still things to improve, like more variety in the parts for example.

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sorry about this gang