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Overview

Difficulty-/100
Overall6.51/10
Gameplay6.78/10
Visuals8.55/10

Reviews

Created Date
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avatar
2 weeks ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It's obviously really bad, but to be fully honest, did you really expect anything less from a level that attempts to create a suitable visual environment for a musician as gaudy as Camellia? He's built his sound entirely around heavily produced, ostentatious kitsch that aims to blow your speakers out above all else, so it's really no surprise that the level tries to do the same, one sense over. I hate "rhythm game music" with all my heart, and this is the worst offender. Fuck this level, but fuck Camellia more.

avatar
2 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Kinda felt like rewriting this review as most of my opinions surrounding this level have changed.

Backbeat Revenge was the event after almost 3 months of Skeletal Shenanigans. I had extremely high expectations at first glance and especially with its mythic rating. Upon initially playing I thought “Wow, this sucks!” which is an understandable opinion but one I don’t hold anymore. My main problems were with the gameplay and the overall flashiness.

Looking back, the level is actually alright. Aside from a few bad transitions and unclear sections it is pretty fun to play through (but why does it end at 99.45%?). The decoration and effects are very impressive as well, easily some of the best from 2.2. I understand why some players would be turned off by such an epileptic level but Darwin updated Backbeat Revenge to add an epilepsy warning, thankfully. The visuals do harm the gameplay in some parts but it’s not on the level of garbage like Metamorphosis (and unlike that level, it actually runs well on my phone/laptop).

avatar
last month
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
7/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this shit isnt mythic its n/a

avatar
2 months ago
45/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I feel like the main theme of this level w/rt gameplay is "don't get distracted". This theme starts early: the very start of the level has the camera rotating all around at angles you don't normally see it, and it gets repeated throughout the level, like the wave part which would normally have very flashy effects, and the ship part where the dual shenanigans make it hard to tell your bearing. It's a very unique idea, and I think it's super cool, and —

I wish I'd enjoyed this level more.

This level is probably perfectly fine on most of y'all's devices. Mine, though, has a petrifying fear of trigonometry, and it really doesn't seem to like the animation of the gears turning during the buildup. As such, I could not run that part at over 20 FPS — even on low detail — which severely detrimented my playing experience. For the cube part, you have to blindly learn and memorize a click pattern, which takes a great deal of trial and error, and I wouldn't even say it truly gets consistent; and the wave part is just pure RNG. If I die because I can't tell which direction my ship is facing, that's a valid death — I wouldn't've died if I'd paid better attention to that. But if I die because I can't tell where my wave is or how close it is to the walls, or because I missed an orb that I couldn't've known I was going to miss, that's just unfair. And add to that that the ship part in the fakeout is one of the harder parts of the level, and it just forms the most massive tumor of a choke point. Would it have been fine if my computer didn't lag? Probably! Which is part of why I'm frustrated — I feel like I was robbed of a better playing experience because the level was poorly optimized.

The deco is fine, and the gameplay should be fine, so I'll give it a higher rating than I might like to, but I still had a bad experience with this level.

avatar
2 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

there's been a lot of fuss about how this level is way too flashy and intense, so when playing it i was surprised to learn how tame it actually is. the gameplay is a total bore and the strange lack of pulses makes it feel quite anticlimactic, which is felt especially in the second half. i actually didn't mind how flashy the visuals are—they can work well with such an overstimulating song—but there's little substance to back them up here; it's surface level intensity that isn't felt at all when playing it. there just isn't much for me to really latch onto here

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All53
Reviews Only31
Ratings Only22
ID
124136398
TitleBackbeat Revenge
CreatorDarwin

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sorry about this gang