cool. gameplay is irrationally easy though, the flashing didn't bother me, but i would've enjoyed it more if it was challenging
Still not as eye-destroying as stereo madness v4
The second and third parts got me GEEKIN bro, freakin too
i think its structured just ok but its quite fun bc its quite safe. relies a lot on orbs (& click indicators) in the more intense parts simply bc those are easy to read which is good for an event level but it makes it feel a bit one note.
(Completed in 8/4/25)
I just got out beating EXG going into this so I wanted to try it out before seeing anything about it and going in completely blind. I guess I could be wrong for that because I might as well have gotten completely blind going out of it. I think people should be very careful on making very flashy level, because while I can tolerate some if they're done sparingly enough, stuff like this really feel like a "glorified light show" more than being a playable level. Not that this level is entirely unplayable as it is only a tad there on being able to learn the gameplay, it's that it's not anything all that special and half of the time you really are unable to see where you are going for how visually stimulating the level gets. There's some bits of enjoyment with the click patterns, but that's really all I got outside of broken eyesight.
I'm very torn what to think of this one. I can see the amount of passion and work Darwin and Camelia put into this project and it's cool to see them making an official event level together, but any type of level goes, I've seen enough that have this much flashy imagery for me to get much invested into this one.
Total Attempts: 58
despite all the flashy flashes, it is pretty fun and intuitive to play
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sorry about this gang