Average Ratings

Difficulty-/100
Overall7.63/10
Gameplay8.82/10
Visuals9.08/10

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Reviews

Created Date
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avatar
2 weeks ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

What if Geometry Dash had fun moments and excitement

avatar
2 weeks ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 weeks ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

i missed rafer and everything but holy shit

avatar
2 weeks ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
2 weeks ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
9/10
GAMEPLAY

These last three event levels have picked up the pace to an absolutely insane degree

avatar
2 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The baseball part was pretty cool…and the rest is fun…but it’s very flashy and gives me a headache 😢😓

avatar
2 weeks ago
6/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I'm not going for the coins. You won't make me.

avatar
2 weeks ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'm a bit disappointed, this doesn't come close to Rafer's 2.1 masterpieces, but it's still a good level.

avatar
2 weeks ago
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Whatever the overall rating for this level is according to you guys (Cause I doubt it'll be high), I am one to think that this level is indeed, and to quote Blueskii, a banger.

Edit: Nvm

avatar
2 weeks ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A good level- I'm flip-flopping between a 5 or a 6, but I think there are just too many flaws with this level to completely sell me on it- things such as the excessive guard rails put in place in the gameplay, the incoherent last third, the sound effects, the coins, etc. It's really awesome to see rafer come back and also push his style much further with all these cool new effects and the new tools the editor provides, but it's pretty clear that he's falling in a lot of the same pitfalls other creators are for 2.2, and it makes me feel a little disappointed since I think he was above these common mistakes in 2.1- levels like SLAM and In Silico are good examples of this.

I think out of all of those complaints, rafer's gameplay style is the main thing bringing his work down. I see a lot of creative ideas being put into FUNHOUSE's gameplay yet I don't find them to be very engaging in terms of execution, because 1) A lot of them give too much leniency to properly interact with them and 2) it's hard to tell what kills you and what doesn't and so it makes me not care about the gimmicks as much. It's quite a shame in FUNHOUSE's case because I think the decoration is fantastic; I can see a lot of passion put into this level's visuals which exudes a ton of fun, but the gameplay is struggling to catch up in that regard. I hope that for rafer's next project this is addressed.

Also a brief statement about the animation- I really liked it. I like how rafer uses his animations to further supplement his levels and utilize animation to execute ideas that wouldn't work/be possible in GD.

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sorry about this gang