wouldve been a 7 without the coins lol, i just find the normal bossfight section very lacking in visuals
what the hell are you guys talking about!!!!!!!!!!!!!!!!!!!!!!!!!!!
I hate joy and whimsy!
Really excessive and disorienting in a way that does not feel fully-realized, instead feeling very incoherent. There are brief moments where I am quite intrigued; maybe a gameplay mechanic, a good animation, or an interesting design, but these are nowhere near enough to pull everything together. I feel a very similar way to how I felt about other levels like Space Invaders, Casino Blitz, Starbladesaster. These levels try to overwhelm the player with all these flashing movements and pulses, but they try to do it in the least amount of effort possible so the effect ends up feeling super hollow. I feel like I should feel as if I'm entering a new dimension 2001 Space Odyssey style, but instead I can see through the bells and whistles; what's left is a husk. I wouldn't be so frustrated about this particular level if it weren't for the fact that I can see glimpses of Rafer's talent here.
I can admire that the coin paths had a lot of creativity and thought put into them, but at that point, I feel like some of these coin path ideas might as well be in the main path instead. Aside from the expectation of being a Rafer level, the level gives you very little motivation to actually hunt for the coins.
No I don’t like it
Rafer you’re good at deco why do all but like 3 parts INCLUDING THE COIN ROUTES look any good
I could see why someone wouldn’t like this but I still think out of all the events so far this has among the best gameplay. It feels a bit handholdy at times but I don’t think that should detract from the level’s quality. The decoration is very flashy too, which fits with the fast, high-energy gameplay but also feels a bit overdone. Not Rafer’s best but still extremely high quality with its animations and design. As usual, the coins provide lots of replay value and Rafer uses 2.2 features very creatively to improve the overall experience. No spoilers though.
The coins are incredibly well-done and compared to other Rafer levels they’re not memory heavy whatsoever and use creative gimmicks in each part. I recommend you learn and get them yourself. Getting all 3 in a single run isn’t very difficult and unlocks a secret ending. If you found the base gameplay to be too easy/boring, the coins also provide a good challenge.
I rate this a 10/10 level because it’s accessible and fun despite the handholding. I don’t really view this sort of gameplay as negative since newer/inexperienced players still have a chance to enjoy this type of gameplay.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang