Really excessive and disorienting in a way that does not feel fully-realized, instead feeling very incoherent. There are brief moments where I am quite intrigued; maybe a gameplay mechanic, a good animation, or an interesting design, but these are nowhere near enough to pull everything together. I feel a very similar way to how I felt about other levels like Space Invaders, Casino Blitz, Starbladesaster. These levels try to overwhelm the player with all these flashing movements and pulses, but they try to do it in the least amount of effort possible so the effect ends up feeling super hollow. I feel like I should feel as if I'm entering a new dimension 2001 Space Odyssey style, but instead I can see through the bells and whistles; what's left is a husk. I wouldn't be so frustrated about this particular level if it weren't for the fact that I can see glimpses of Rafer's talent here.
I can admire that the coin paths had a lot of creativity and thought put into them, but at that point, I feel like some of these coin path ideas might as well be in the main path instead. Aside from the expectation of being a Rafer level, the level gives you very little motivation to actually hunt for the coins.
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sorry about this gang