2 parts before the middle cutscene are crazy
Okay so normally levels like this I am really not a fan of, one's that are entirely visuals being the same theme of either space or nature it gets really old really fast and I never really liked them in the first place, this level differs from those, the theming is genuinely engaging and the artwork and design is so impressive to where I can't ignore it, unfortunately it follows the trend of sacrificing gameplay for the sake of decoration but i'll honestly give it some points for being able to incorporate any gameplay seamlessly into the designs and decoration, the entire section between 45 to 71 is insane and I have to show appreciation for that work of art.
cool but boring gp
We are actually living in a dystopia
Considering it's 6 stars the gameplay is more than satisfactory to me. It's also way easier than 6 star but I digress.
I have no idea how any of this was made. I went into the editor and 1. It's incomprehensible 2. The particle use is next level -- so many effects here I thought were borderline impossible to replicate but they literally just consist of either particle spam or warp abuse. Insane
The main concern i have is the same as Planispheres where that it couldve been longer (progression is impacted it feels a bit rushed). The gameplay in Eta Carnis, while very good for how minimal it has to be, could be much better considering Planispheres is a level. Although Planispheres is way more base so it's not too comparable. Other than that it's just nitpicks
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sorry about this gang