pretty conflicted on how to score this one. of course if you have eyes and have seen my profile picture you'll know this level really appeals to me specifically, but even beyond that it sits alongside aperture as one of very few levels in its style i actually like visually. most levels in this style i'll be dubbing "stylized realism" struggle to look half decent even in comparison to other levels, let alone in the context of art outside geometry dash, but i think the visual style is where eta carnis excels the most.
like most other levels in its style though, after talking about the visuals, there is always a but, and that but is always the playing experience. the gameplay is ostensibly 2* (perhaps 3* in today's climate) were it decorated differently, split between two 20-second cutscenes, and it really kills any tension the level tries to create. it makes the playing experience completely forgettable and rids this level of any staying power it might've had. of course, those who merely watched a showcase may argue otherwise, but in my mind watching a nexus upload is a far cry from experiencing it yourself.
i'm reminded of an ancient video by gd colon titled "What NOT to put in your custom level," and one of the things he lists is to avoid random auto parts. what colon failed to realize is that playing levels is a dated concept: we all just watch completions of it on youtube, and when watching a video every part may as well be auto.
brutal visuals but i feel like this wouldve been better as an auto
Beautiful level in every way, but it shows a potential that should be developed outside the game and not here, the gp doesn't even offer interesting interaction, great work but even for my taste, there are more cinematics than a level
Yay very glad this is finally out, very exhausting to work but very fruitful, very proud of the team and very glad we all pulled through and we tossed around all sorts of crazy ideas. I had to optimize a 40,000 obj asset down to 3,000 obj T_T anyways yeah uhh eta carnis. So crazy that this is finally out.
Has loads of cool ideas, but a lot of stuff i wish got expanded upon more. More of the innards part would’ve been cool, and allow the level to be more cohesive
Absolutely insane visuals, one of the coolest looking levels in the game for sure
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sorry about this gang