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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Lots of missed potential for this level I feel. Theming in older updates is especially rare given the limited objects, and more importantly the lack of emphasis on quality of the levels back then compared to now, but seeing how a level could have been exceptional for its time yet isn't, kinda hurts.

The first half is easily its strongest point. When I think of cathedrals, I think of grandeur and importance, given how cathedrals are higher on the hierarchy as they seat bishops which oversee their local churches and priests. Also, it helps that searching up images of cathedrals reveal some of the most stunning interiors and exteriors. The first 15% of the level reflects that easily with its rather detailed and unique structuring, with its simple decoration adding a great final touch. My favourite part is the dark ship part at 30%, because chandeliers are classy and they tie back perfectly to its theming. I also like the Electrodynamix ball part that comes before it, as it reminds me of the coloured stained glass mosaic you'd generally find in cathedrals. Whether that's intended or not, it could have definitely been better with more variety in pulsing of colours, but as it stands it's not that bad.

Unfortunately the second half falls off really hard, and that's primarily due to the lack of details that comprise its structuring and decoration. In cube parts I suppose it can be fine, since the empty space above the player can reflect the tremendous sense of scale felt being inside a cathedral, but in gamemodes where the 'ceiling' is visible then there's not much of an excuse. I understand it's not necessary to cram every bit of detail in a level, especially for older ones with stricter object limits, but I just feel empty when playing the last 50%. It doesn't reflect its theming as much, save for some neat details here and there, and for how strong a start this level had, it just diminishes the majestic effect it had going.

There is absolutely no chance that this level will get updated for better decoration ever, so unfortunately this is all we get. Nonetheless, its idea and theme is distinct for its time, and gives a glimpse into the creativity of what could have been. I didn't mention the gameplay because it plays out like the average Clutterfunk memory demon, it's not bad by any means but neither is it fun or original. Worth a play for a free demon.

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Reviews Only1
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ID
131552
TitleCathedral
CreatorPIS

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sorry about this gang