Probably a hot take but I genuinely find this level harder than Stereo Madness (I swear I’m not meming)
The jump pad mechanic is pretty difficult to master and RobTop uses it in some tricky ways
The third coin in particular always tripped me up as a kid
As an official level, I think it introduces yellow pads. Not only does it show you how they can be helpful, it also shows how they can be used against you. The level has good progression and the structuring is alright for its time. In my opinion it isn’t as good as steep madness, but it’s still really good at teaching the player new mechanics in the game.
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sorry about this gang