Average Ratings

Difficulty-/100
Overall5.81/10
Gameplay6.17/10
Visuals5.00/10

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Reviews

Created Date
descending
avatar
2 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
6/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
3/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
5/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
6/10
GAMEPLAY

Probably a hot take but I genuinely find this level harder than Stereo Madness (I swear I’m not meming)

The jump pad mechanic is pretty difficult to master and RobTop uses it in some tricky ways

The third coin in particular always tripped me up as a kid

avatar
4 months ago
5/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
6/10
GAMEPLAY

As an official level, I think it introduces yellow pads. Not only does it show you how they can be helpful, it also shows how they can be used against you. The level has good progression and the structuring is alright for its time. In my opinion it isn’t as good as steep madness, but it’s still really good at teaching the player new mechanics in the game.

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sorry about this gang