Falling Up is probably one of KrmaL's best work in terms of gameplay, design, and enjoyability. To start, the journey this level takes you on is very cool. You begin at the base of the earth and progress up to a storm, that ends with sunlight finally piercing into the level in this beautiful climax. The level uses effects to some degree, but it's not overwhelming, if anything they tie in with the song and help intensify it. I particularly like the flashing corridors that appear in the second drop, which usually align with the straight-flies. Oh, and the song. The song is SO good and the level represents it masterfully. As for the gameplay, in typical KrmaL fashion, it is tough. I miraculously didn't die to the last dual at all, but once you learn everything this level flows so well. My only minor complaint would be that the beginning is kinda boring until the drop, but besides that, this is my 2nd favorite level from KrmaL. Would recommend!
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sorry about this gang