Falling up utilises verticallity in a unique and awesome way, the levels theme is obvious, and the song is represented perfectly in the climactic dual section. Something I have always appreciated about KrmaL's work is how gameplay is used to create atmosphere, and I believe more creators should persue this, levels primarily focus on creating a world through technical prowess, which in the modern day, falling up is unexpectedly behind in, Falling Up also succeeds in telling a story through the means of the Geometry Dash editor, it is a journey, similar to that of Black Blizzard. The level truly portrays a sense of determination and pure joy which I truly appreciate, as how much emotion a level can make me feel is largely how I rate it. Falling Up holds up as one of the best works to ever see this game.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang