"Eh, maybe I'm just not good enough at the game yet, I'll come back to this someday" No, no the chokepoints really were that bad, in fact. All of them were.
It's a pretty good level, really, I like the deco, it's just that one ship gap and that one miniwave and that one transition and that timing and that other miniwave and that dual and that other dual and that other timing. Plus or minus something I might not remember the proper difficulty of (listen it's been a while).
It's honestly not even the fact that there are chokepoints, it's that they're randomly scattered throughout the level and you have to constantly practice different sets of a few clicks to have any hope of a satisfying run. It's not the fun kind of unbalanced.
I always found this level so cool, wish it got more attention
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sorry about this gang