A surprisingly well made Geometrical Dominator remake, released in the same update as Geometrical Dominator itself! In many ways, it reminds me of Noriega's style in his Deadlocked v3, with the slight transparent backgrounds at the end, and overall how different the remake feels in comparison to the original AND other remakes of said original.
Theming wise, it barely differs from the original, retaining its happy vibrant atmosphere of an adventure throughout a fantasy world. Yet right from the start, it does its own thing by having the player traverse through floating platforms in the clouds, instead of staying on the ground. Other noteworthy parts include the rainbow part at the middle and the infamous dark memory section.
Those two parts defined the level for me, its basically the climax of the experience. If the speed was slower, the atmosphere of the rainbow part would practically be perfect. Soaring through a paradise in the clouds, where all my worries just wash away. I still get that feeling when watching a video of this part, but actually playing it, especially from zero, is another story. Because the entire part is at 3x speed, with scattered misleading jumps, I find myself stressing to focus on not dying, instead of taking in what the level offers. It doesn't take away from how good this part is though.
The next part is a ship part with honestly not much to talk about in decoration (blue bricks and grassy structure), but it's one of the best I've experienced in gameplay and flow. As a ship, holding into a gravity portal, switching gravity, followed by a relatively easy straight fly makes for the most satisfying ship gameplay ever. Why don't more levels do this? The entire part is built like this, which is fun, slightly easier, and is the calm before the inevitable storm.
Next is a continuation of the rainbow part, and here is when the song really hits its peak, and you can feel it when the gradient in the background pulses its brightest. For a brief moment when playing this, I felt pure bliss. I had achieved weightlessness and was free from all suffering. Those 5 seconds were truly magical.
Anyway, as notorious as the dark memory part is for being unsightreadable, the structures don't flash 1 millisecond before you land on them, but instead give you time to somewhat process your clicks. Also, all the portals and orbs are always visible, which is nice. The real difficulty comes from learning the flow of this segment and playing at 3x speed. Easily the hardest part of the level, but it's not that bad.
It's quite obvious that TheDevon spent some time and effort to carefully plan out the gameplay and execution of theming for this level, because this is a fantastic level to learn and play, especially for 2.0 standards. Just like Artificial Ascent and Deadlocked v3, this level is a good reminder of the many gems you can find in the 2.0 update, amidst a sea of many questionable rated levels.
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sorry about this gang