Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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last week
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Although a bit rough around the edges, I love a lot of the ideas presented here, specifically the ufo, the 46 cube, the last ship, and the idea of slightly syncopating things. The gameplay syncopation idea needs a LOT of work, but lays the groundwork for people to make more subversive and exciting layouts in the future.

avatar
7 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I love this level despite it's shortcomings, absolutely stellar song choice btw

avatar
7 months ago
47/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
7/10
GAMEPLAY

For a creator whose selling point is generally song sync and representation, it's pretty baffling how badly RippLeZ does at that. The gameplay almost feels like it was made to a different song in the midsection, with the clicks, speed changes and gamemode portals just not lining up with any discernible element of the song with any consistency. EndLevel and Failure's structuring styles don't really help the issue either, as they are generally blocky and leave either too much or too little empty space around the gameplay to provide visual "balance" between the block decoration and the rest of the parts. In the first half, this issue is exacerbated by the near total lack of any background or effect work in many of the parts (save for 0:13 - 0:22, which is a really nice change of pace that helps bring some much needed variation to this section).

On a positive note, the ending almost completely solves both major issues I mentioned. The part feels very open, but this time more focus is placed on the spinning, sparkling starry background and the structures feel more like they're floating, which helps tie the part together nicely with a strong space theme alongside the song's climax. However, this spike in quality leaves the whole level feeling inconsistent, almost like a megacollab would with the lack of part-to-part cohesion other than structuring style and colour scheme. EndLevel has very much improved and refined his style since RippLeZ, so it's nice to take a look back and see one of his older works and how he's evolved, but ultimately this level is unrefined and lacking in many critical aspects. The main improvement I would make is varying the structuring across the parts while making the designs and effect work more consistent, and providing some sort of overarching theme to tie everything together. I would recommend this for Star Rate.

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sorry about this gang